

aaaaaaaaa
|
SUBSIM PATCHES & MISSIONS
EVERY
PATCH FOR EVERY SUBSIM THERE EVER WAS! PLUS CUSTOM MISSIONS & MANY HELPFUL
UTILITIES
This is the
old Downloads section.
Be sure to also check the
new Downloads section for your mod. |
Help out with a small donation.
Keep Subsim Review strong with your support! Thanks!!
BONUS MODS!
|
Disclaimer
Most mods are compressed using WinZip. Some
mods are packed using the .rar zip format.
You can download the
tool here. Some use the
7zip format, tool can be found
here. All mods are scanned for
viruses, you should check them too before installing.
back to the
top | SUBSIM
Silent Hunter 4
The latest, greatest subsim & stuff to make it
even better!
Most mods are compressed using WinZip. Some
mods are packed using the .rar zip format.
You can download the
tool here. Some use the
7zip format, tool can be found
here. All mods are scanned for
viruses, you should check them too before installing.
Small
Radar Contacts Mod (3KB) - This mod reduces the large size of the
radar contacts in the radar cathodic tube screen. The original texture was in
64x64, the new size, even when it is into a 64x64, has a size corresponding to
16x16 so the reduction is down to 1/4 of the stock size. Now you can clear see
how much ships are into a large convoy. By Redwine.
ParaB's
Fewer Radio Contacts (JSGME-compatible version) (1.4KB) - This mod
reduces the range of opportunity contacts to 400km (215 km) and the range of
important contacts to 925km (500sm). This will provide you with much less
overall radio contacts, and those you still receive will be nearer to your
boat's actual position, but you will not be bombarded with radio messages for
contacts too far away to prosecute.
MultiSH4
(280KB) - This is a utility that will change the folder name in My Documents
that Silent Hunter 4 uses to save campaign and career information. It does
this by patching a file in the game's root folder called FileManager.dll.
Stock SH4 is hard-coded to save this information in a folder called My
Documents\SH4, but it may be desirable to be able to separate careers by
saving them in different folders. For example, you might want to have a stock
SH4 1.2 installation for online play, a customised single player installation
and perhaps even a mod development installation, each with their own career
information. The obvious benefit of this is that it prevents any possible
confusion over which campaigns and careers belong to which installation.
 2RTR
US Periscope v1.1 (2.2MB) - I decided that the Periscope needed a
rework. I scoured the net, all the books, and videos in my library for
information and after comparing every piece of information found on the
graticle pattern of the US periscope sight pictures, this is what I came up
with. Now, working with the Challenger 2, has given me reasons to make the
sight picture rather difficult to peer through. In combat conditions like that
which we faced out in the gulf you very rarely have what you would like to
call a "brilliant sight picture". Battlefield dispersion stops this from
happening. Thus I made this one nice and realistic. By =2RTR= SOMNUS
Dark
background for Recognition Manual (196KB) - Having problems using the
recognition manual during night attacks? Chrall made us a darker version.
Pampanito
Helm Bar (186KB) - This small modification replaces stock dial
textures of the SH4 helm orders bar. The intent was to mimic the gauges found
on the U.S.S. Pampanito, a WWII Balao Class submarine. by OakGroove
Installation
Extract the content of OAKsHudGauges.zip into your SHIV directory, acknowledge
Overwriting existing (stock) files. Using manual installation;
Dials_us_imperial.dds and Dials_us_metric.dds go into your SHIV\Data\Menu\Gui\Layout
folder. Don’t forget to backup your original files, just in case.
JP
Ship Dimension Fix 1.0 (75KB) - includes
new cfg and sim files for Japanese ships. Corrections were made to all
dimensions, speed and mass. by Krupp
Example: I made a shooting range with the mission
editor and put ships at 1000 meter distance with 90 AOB and 0 speed. Submarine
wasn't moving either. Following ships have been tested with the original
values (in data/sea/ship/cfg) and with those values that can be found from SH4
website and in printed manuals. Distance to target at 1000 meters, measured
with the stadimeter to the mast top.
Ship-----game value ----- "Real "value
Taiyo ----343m -----------1000m
Asashio---772m -----------993m
Akita------765m------------1001m
CAPTAIN
MIDNIGHT'S CBS RADIO MOD FOR SH4 by CaptainCox (146MB)
This will add a new radio station to your Submarine
Radio. Tune in to Frequency 30.0 and listen to News, Shows, Commercials
and the latest Music out there. Not only this but Radio news bulletins
will be broadcasted live as they happen, and that all through out this
bloody war.
Simply use with
JSGME or put the files manually in to the Sound Folder (I would not
recommend this as it is tedious work )
The "LIVE" Radio news bulletins are 58 all together
and spans from 1941-12-07 to 1945-08-06 (Mostly CBS, but also some other
stuff) and are broadcasted they day they actually happened (times during
the day may vary)
When there is no "LIVE" news a collection of 26
songs, shows and commercials will play, all from the era. (These songs etc
can be changed to what ever you want, if you have other stuff you would
like to listen to simply go to the "CBS NEWS" in the mod folder and
replace the audio files to whatever you like) DISABLE THE MOD in JSGME
before you do this!!! after you have replaced the audio files you can of
course enable the mod again.
If you feel that you don't want to wait for the
exact date to hear these news broad casts you can also copy the files over
to
C:/ Program Files/Ubisoft/Silent Hunter 4 Wolves of
the Pacific/Data/Sound/Radio/Washington
They will just play at random then...maybe a bit
strange to hear about Hiroshima or Iwo Jima early 42. Creds to "tedhealy"
for the method of writing the "Radio.ini"
Navmap
Scrolling in v1.1 (123kb) The mod is a fix to stop cursor
scrolling in Navigation & Attack maps. For those who don't want to
manually edit. it is JSGME ready to install,
instructions supplied. By Reece
Mini-chronometer
(166kb) by Chomu.
I thought that the chronometer of stock was
too large. Then, I made the chronometer of 75% size. Please refer to the
following, when you edit manually.
menu_1024_768.ini The value of 'Zone' of
[G29 I2] to [G29 I15] is made 75%. ex) original Zone= 412 768 312 300 0 1
0x29000000 1 0 0x29020000 -1 0 -300 0
change Zone= 412 768 234 225 0 1 0x29000000
1 0 0x29020000 -1 0 -300 0
IMPERIAL
360 DEGREE BEARING PLOTTER (ZOOM LEVEL FIXED) SH4 (4.56MB)
Installation: My recommendation, use
JSGME.
If you chose to manually install this BACK UP YOUR ORIGINAL DATA FIRST!
then replace the "shp" files in C:/Program Files/Ubisoft/Silent Hunter 4
Wolves of the Pacific/Data/Submarine/NSS_Gato etc etc. You have to replace
each "shp" file for each Submarine type.
METRIC 360 DEGREE BEARING PLOTTER SH4 (1.90MB)
jimimadrid's
SH4 RED HUD (361kb) - Changes the HUD Interface with the brown gauges
and displays to white with red borders to the buttons and gauges. Also
changes the status icons of dead or wounded seaman for easier information
about their status.

jimimadrid's
SH4 BRASS HUD (361kb) - Changes the HUD Interface with the brown gauges
and displays to white with brass borders to the buttons and gauges.
Also changes the status icons of dead or wounded seaman for easier
information about
their
status.
jimimadrid's
SH4 Toolbar "Lamp" mod (756kb) -
Changed HUD Lamp Color - green for depressed buttons, yellow for mouse
over.


For other Silent Hunter 4 mods, check out the Subsim Mods Workshop!
Patch 1.4 is released
Tuesday 27.11.07
Installation -
DOWNLOAD Patch 1.4
-
DOWNLOAD Patch 1.4
1. Uninstall SH4, then reinstall
SH4. Do not play the game until applying the v1.4 patch.
2. Run v1.4 patch installation file.
3. Follow the instructions.
v1.4 Changes:
-
Rendering distance increased to 20km,
with appropriate improvement for visual sensors capabilities
-
Dynamic loading of game units has been
implemented, considerably improving loading times
-
Improvements to Water rendering
-
Improvements for enemy ships detection
of steam torpedoes
-
Damage taken by hulls submarine is
shown in the damage interface
-
Entries in Captain’s Log are now
limited for better performance
-
Screenshot names now contain the date
they were taken on
-
End patrol ports are now displayed on
the map
-
Objectives on the navigation now change
color when completed
Fixes:
-
Destroyer/Submarine collisions always
leading to the destroyer being sunk
-
Fix the periscope animation problem
-
Save & Load issues with the submarine
crew
-
Magnetic/Contact Detonator switch now
working properly
-
Improper display of the TBT interface
for widescreen resolutions
-
Loss of torpedo aiming track when
crossing the International Date Line
-
Deck gun Metric/Imperial system issues
-
Repeating objectives bug
-
Correct date when loading a save from
career
v1.2 patch NEW FEATURES
1. Modified the game rendering to accept FSAA and fixed
high resolution rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the
"Environmental Effects".
3. Added a new sound volume option, "Radio Volume", that controls the Radio
and Gramophone volume.
v1.2 patch GAMEPLAY CHANGES
1. Tuned the submarines efficiency mechanics
2. Fixed the damage model for the Kinposan Maru/Medium Modern Split
Superstructure Freighter
4. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more
reliable now, as per historical data. Go Sugar boats!
5. Improved the Periscope/TBT torpedo status panel by making only the
currently loading tube blink, instead of all that are in the queue
6. Tuned the submarines damage model
7. Added a new tuning option for the radio news/music volume ratio
v1.2 patch BUG FIXES
1. Fixed a sound volume issue where some sound volumes were ignored in
the game.
2. Removed crashes in replay and multiplayer.
3. Fixed a bug where refit in friendly harbors would not refit the cannon
ammunition.
4. The "Maintain Current Depth" command (letter 'A') crash was fixed.
5.Position Keeper for negative bearings fix.
6. Fixed a bug where explosions were played in the scene after a load or a
replay even if the explosion took place a long time ago.
7. Fixed the 'invisible monolith' that, if looking at it, will greatly
reduce FPS.
8. Fixed a bug where the difficulty settings of the game were ignored in
multiplayer. The game now starts with the selected settings from the
session page.
9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game
would crash.
10. Fixed a bug where, When hovering over highlatable objects in 3d career
room, the texture would dissapear.
11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would
crash.
12.Fixed the bug in adversarial where the Escort Commander could see your
submarine on the navigation map even if the sub was underwater.
13. Fixed a bug where the name on the captain's watch appears to be
"Stevens". Nah, just kidding :)
14. Fixed the SD Air Search radar so that it no longer detects ships.
Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.
* * *
Changes in Patch v1.1
HARD DRIVE SPACE: Windows will require
additional free hard drive space for its operating system (virtual
memory). If you encounter the following message in an error dialog: "Ran
out of virtual memory", free up some more hard drive space.
To install Silent Hunter 4 - Wolves of the Pacific -
Patch V 1.1 you will need approximately 200 MB free hard disk space for
the full patch.
NEW FEATURES: New in game voices. New stern
and bow wave effects. Added End Game movies - available only for campaign
end of war. Option to change the interface using Miles instead of KM.
Night filters for interface. Added torpedo planes in the game. Added,
medals, calendar, New papers, Hall Of fame and End campaign screens in
Career Mode. Added a "death camera" Added the S-42 class to the game,
GAMEPLAY CHANGES: Patrol date is adapted to flotilla
transfer date. Tuning in efficicency mechanics. Sensors tuning. Tuning in
submarine structure. Added new orders in HUD. Improvements to subsystem,
crew and torpedo management screens. Improved interface for rescue
survivors interface. Added tooltips on interface. Added new Historical
battles during campaign. Added more Harbor traffic. Added more "life" in
frendly harbors. Added more special units to enemy harbors and locations.
Added more abjectives in campaign. Improved AI for merchant. Corrected
plane rosters for Japanese airbases and aircraft carriers. Made the Radar
Station inaccessible when the Surface Search Radar is not present onboard.
BUG FIXES: Menus tuning Removed the AI bugs
from the game. End of War bug fixed. Removed bugs regarding
save/load/replay. Removed Multiplayer connections bugs. Fixed randomly
crashes during the game play, save and load.
JoneSoft
Generic Mod Enabler v1.5.0(.60) (604KB) - Do you have a game that can be "modded"? The
Generic Mod Enabler takes most of the hassle out of installing and
uninstalling mods from your game. It has been tested with European Air War,
Panzer Elite, Silent Hunter III, Total War and various other games but should
work with just about any moddable game. README
|
SILENT HUNTER III
Mods, missions, patches, cheats, files, sounds and
tons of stuff for the U-boat subsim make it even better!
Subsim
has hundreds of mods and files for SH3, so many, in fact, we have a special
dedicated page for SH3 mods!
CLICK HERE FOR SILENT HUNTER
III MODS
GWX 3.0 is
here!
The Ultimate Silent Hunter III Supermod
The Grey Wolves team released their Magnum Opus,
GWX 3.0. a comprehensive expansion mod for Silent Hunter III that replaces
their earlier expansions and should keep Das Boot players very busy in 2009.
The primary objective of this release has been to consolidate all official GWX
files and fixes released to date for SH3.
Before today, for a full and correct GWX installation, you had to first
download GWX 2.0, then download GWX 2.1, and finally download the fixes
released by the dev team.
Now you can completely upgrade to GWX 3.0 in
one EASY install.
Along with the well-crafted
600+ page manual, GWX 3.0 added a huge list of additions and tweaks,
including DRAMATICALLY improved graphics, battleships, warships, planes, AI subs, merchants of every stripe,
sound files, music, graphic fixes, dozens and dozens of new missions, and tons
more. As GWX team leader Kpt Lehman remarked, "We started out as puppies
digging in the garden... and well... we think we found China!" China indeed,
if not the whole Asian continent. The importance of their work cannot be
overstated, GWX simply anchored the massive popularity of Silent Hunter III as
the best U-boat subsim ever, for many years to come.
|
back to the top | SUBSIM
Review
Battleship Chess
The next generation in naval combat games
The classic game of Battleship has grown up! Ships move, World War 1
submarines dive, and minesweepers sweep for mines. A simple upgrade system
allows you to advance your ships as the game goes on. Choose from 5 periods
in naval history as you fight single or multi-battle wars. All beautifully
animated in 3D. For 1 to 2 players.
Check out the free
Battleship Chess
Demo
|
This is the old Downloads section.
Be sure to also check the
new Downloads section for
your mod.
back to the top | SUBSIM
Review
Most mods are compressed using WinZip. Some
mods are packed using the .rar zip format.
You can download the
tool here. Some use the
7zip format, tool can be found
here. All mods are scanned for
viruses, you should check them too before installing.
back to the top | SUBSIM
Review
PIRATES OF THE CARIBBEAN
More treasure and
booty for your ship
Juha
"Draksen" de Crey's
Pirate Deluxe Upgrade v3.41(3.44MB)
- a combo pack of impressive mods for POTC.
Mods included :
- Increase the Skill Cap to 40 ............ : by Lamu
- See Your Crew on Deck ............ : by Keemo
- Sail a Black Pirate Ship ............ : by Keemo
- Start as a French Corsair ............. : by Draksen
- Play Beyond the Main Quest ............ : by KFleshman
- Adjust Storm Frequency (-1/2) ............ : by Gideon25
- -50% stroms and -50% pirates .................: by Draksen
- +100% pirates and +100% pirates attacks .............. : by Draksen
- Get Rid of All the Undead ............ : by Keemo
- higher sea battle distance ............. : by Rafe-Bligh
- reduce pirates attacks ............ : by Gideon25
- increase max save-slot amount 20 to 40 ...........: by Draksen
- Invert Mouse Y-AXIS ....................: by Desticato
- Sound Pack 1.1 ............ : by Scumdog
Installation : unzip into a folder
run the INSTALLER.EXE file
Select the correct path (with a "\" at the end)
Example: C:\Program Files\Bethesda Softworks\Pirates
of the Caribbean\
Enjoy ! comments :
draksen@hotmail.com
Wraith's Sackable Fort Mod - It allows you to sack Oxbay and the other
French colony.
Improved
Cannon sound FX - by Scumdog (included in
Juha de Crey's Pirate Upgrade above)
Scumdog's POTC map - complete with trade routes.
Check out Subsim.com 's Pirates of the Caribbean
Tactics & Tips section
|
This is
the old Downloads section.
Be sure to also check the
new Downloads section for
your mod.
back to the top | SUBSIM
Review
Destroyer
Command
Take charge of a US tin can and scour the seas for U-boats. Mods,
tweaks, missions, files, and improvements for Destroyer Command.
CLICK HERE FOR DESTROYER COMMAND MODS
|
back to the top | SUBSIM
Review
Navy Field
is a Massively Multi Player Online Tactics game based on naval
combat during WWII. Players earn game credits for ships and gain
experience points for sailors as they engage in battles. NAVY FIELD
offers training missions so that beginners can get the feel for
commandeering ships and managing a crew before actually participating in
larger scale battles. Four nations are represented in the game: the US,
British, Japan, and Germany each with its own strengths and weaknesses.
NAVY FIELD has 95 different types of warships including Frigates, Battle
Cruisers, and Aircraft carriers and a total of 75 positions for sailors.
The massive naval battles that involve up to 128 players (64 vs. 64).
CLICK HERE FOR NAVY FIELD FILES
NAVY FIELD WALLPAPERS
NAVY FIELD GAME MANUAL
|
| back
to the top | SUBSIM
Review
SUB COMMAND
Patch 1.08
(English) DOWNLOAD
This setup will update any previous version of Sub Command to 1.08)
Installation: Double-click(Run) the self-extracting patch
executable. Verify and correct the extract path if it is not
correct. Click the Unzip button.
Modifications for Build 1.08
Broadband: Fixed
crash if a tracker was assigned to the Hull array in Narrowband
and then the user switched to Broadband on subs without Hull array
(ssn21, 688i).
- Sound: Cleaned up various sound card related issues
- Sound: Fixed the platform sound distortion that occurred
when panning around a hooked platform in the 3D window.
- Sound: The Options/Sound screen now displays an error
message if Sub Command detects the absence of hardware 3D sound
support in the sound card.
One of two messages may display if there is a problem with the
hardware 3D sound support
1) "Attempt to detect 3D Hardware Sound Buffers failed."
2) "Attempt to support 3D Sound in hardware failed."
If either message appears, the problem may be the sound card does
not have support for hardware-only 3D sound.
If the sound card does have hardware 3D sound support, then verify
that the sound card drivers are up to date.
Sub Command will default to software-only 3D sound in either case
and overall game performance may degrade as a result.
- Fire Control: Fixed UUV not correctly using OS Depth
preset
- Fire Control: Fixed Narrow/Wide preset issue
- TMA: Tracking multiple TMA contacts can be accomplished by
pressing the "Enter Solution" button before selecting another
track from the contact list box. If you leave the TMA screen,
current tracking data for the displayed contact will be available
when the TMA screen is revisited.
- TMA: Fixed crash that involved this screen and usually TMA
autocrew being ON.
- Mission Editor: Wrong entities were being given the Sonobouy
tactic
(Bear J vs. Bear F bug)
- Game: Fixed crash that pertains to missions containing aircraft
with set launch times.
- Game: Towed array now deploys correctly at start of mission
based on scenario file
- Game: Show Linked 3D land objects melting into landscape bug
fixed
- Game: Added a keyboard shortcut to center the Rudder. The
default key is: <'> (single quote character).
It can be reassigned in the Options screen.
- Database: increased max depth of 65 cm torpedo to 1000 ft
- AI: Firing missiles now provokes better response from AI units
- AI: Torpedo evasion for AI platforms is improved
- AI: Contact mines/Influence mines now behave correctly
- Sonar: background noise for masts corrected
- Replay: Added the ability to save a replay to a different
filename
MORE in the ReadMe
<
SC-HQ TACMAN (Sub Command HQ
Multiplayer Tactical Manual): developed by TimmyG00 of
Sub
Command HQ with contributions from OptimusX, this manual
covers all phases of sub-vs-sub ASW combat in Sub Command
multiplayer matches. Once you've finished with the Sub Command
Manual and taken your sub for a few solo dives, crack the TACMAN and
start to REALLY hone your skills... against human players!
Topics Include:
SONAR: Passive, Active, Active Intercept, UUVs, Classification, SSP,
Noise Reduction
TMA: the Line Of Sight (LOS) and how to recognize various LOS
situations, TMA Operations, Using data from multiple sensors
Weapons Employment: Weapon types, Presets, Wire Guidance, Use of
Salvos, Spread Angles, Clearing the Datum, ASW Missiles
Torpedo Evasion: Sub Command realism "quirks", Tracking weapons,
Evasion Courses, Countermeasure Decoy employment
And numerous supplemental Appendices containing invaluable data
needed for success in a multiplayer match.
Red Oktober's Sub Command Warpaints - Prepare
to enjoy a new chapter in the ongoing Sub Command experience... the
satisfaction of seeing your submarines, and some of the enemy's, dressed in
new, almost photo realistic textures. The new textures are all 16 bit as
opposed to the original 8 bit textures.
JANE'S
688(I)/SUB COMMAND BLUEBOOK V 18
Here it is for public consumption. The Bluebook
Combat Manual. Once a top secret Seawolves strategy guide, this comprehensive
document accounts for a large percentage of Seawolf kills. Covers active and
passive torpedo evasion, "Homer" plots, and advanced kill techniques. Download
this blueprint for success now before they make me pull it. Written by Adm. R
Blue.
DOWNLOAD the Jane's 688(I) Bluebook Combat
Manual (75 KB)
Custom Missions
Silent Dolphins, an eight-mission dynamic campaign based on the novel,
"Silent Service - Los Angeles Class" by H. Jay Riker, is now available! Silent
Dolphins is built using SCX 1.2b and Sub Command patch 1.05. Download at Bill
Nichol's
SubGuru.com website
Lone
Wolf - by Ice
Cuban Deception - by Eric (Kennebec) Fox
Channel Hunt
- Based
on a real occasion on 21st Dec, 2001. By Te Kaha
Hauraki Havoc Pack
- Fiver mission campaign based on a conflict China and New Zealand.
By Te Kaha
Dawn's Early Light
- by Bill "Metalizer" Swartz
Bill Nichols Mission Pack - Featuring the Bear Trilogy, We
Dive at Dawn, Kilo or be Killed, and Chinese Takeout - By veteran
subsim designer Bill "Madman" Nichols
Rough necks - by Benedict Kent. Chinese Fleet using oil rigs
as resupply bases for subs. You have to find the right oil rig as
there are 3 to scope out. Dynamic groups and
randomized
ANWAR - by Jeff Pattison. The Chinese are conducting eco-terrorism off the coast of Alaska in
response to some misunderstanding. You and the Toledo have to stop
them. Try not to kill any king crabs. Enemy force size and position
variable.
FORMERLY FORMOSA: A Chinese surface group is conducting
exercises in the vicinity of a similar Taiwanese exercise as a show
of force in protest of the U.S. commitment to provide various naval
assets to Taiwan. by TIMMY G
SC-HQ Mission pack #1 - Contains Attack on Philadelphia,
Into the Breech, Fun in the Sun, and many more, plus two sets of
cloned scenarios for multiplay. PAKISTAN SHUFFLE MISSION - 4 PLAYER
MISSIONS and TURKISH BATHS MISSION - 3 PLAYER MISSIONS
Antarctica
- two custom missions by Sniper'sLaww
Got some custom missions to add?
Send them in!
Sub Command Doctrine Language Guide
- The Sub Command Mission Editor contains a powerful feature which is not
documented in the original SC manual: the Doctrine Language. - By TimmyG00
Sub Command Custom Mission Guide for Multiplay Scenarios
When you
join up for a multiplayer game, you don't want to start with the knowledge of
events clearly outlined for you. You don't want to begin a battle knowing
George is north of you and Al is west, the noisy contact is a trawler, and the
Russian DDG will come along in ten minutes. You want to begin with all the
uncertainties of real life preserved in your head. Sonalysts did a great job
engineering a marvelous Mission Editor and program procedures for Sub Command.
With random start boxes, password-protected mission locks, varying degrees of
probability of inclusion, and a myriad of units and environment conditions,
you can script missions that never play the same way twice with relative ease.
The following guidelines will enhance the random elements and fog of
war in Sub Command multiplay missions. They will also assist in ease
of mission creation. The basic concept advocated here is to create a
basic mission, then clone it several times, changing a few things in
each version. They will have identical titles and briefings and
binary file names, so most players will not readily recognize the
mission before it starts. Indeed, if done according to this
guideline, there is a very low recognition factor involved other
than the general area of operations.
Got some custom missions to add?
Send them in!
This is
the old Downloads section.
Be sure to also check the
new Downloads section
for your mod. |
back to the top
| SUBSIM Review
SEA DOGS
Patch 1.06 Update
DOWNLOAD Sea Dogs Patch 1.06
* Fixed bug that prevented player to enter
Highrock while completing pirate line
* Fixed bug that Jeremy McMellon gives a quest to
sink English lineships near Dead Island two times.
* Fixed bug in pirate line that taking of the
quest to capture Granda Avilia opens the island on map under pirate flag at
once.
* Fixed bug in final dialogue with Nicolas
Montferrat right after capture of Isle d'Orange in the pirate line.
* After reloading of saved game game music
disappeared - fixed
* Fixed bug with anti-aliasing being disabled
after successful boardings.
* Fixed bug that prevented player to complete
quests if quest ship was taken as prize.
Upgrades to version 1.05 Some fixes are:
FIXED BUGS
* Fixed several bugs in resource managment system
* Fixed bug with Maurikio Camentata's dialogue
* Fixed problem with Letters of Marque and nations
Patch 1.04 Update (included in the 1.05 patch)
Maximum available resolution set at 1280x1024
Increased repair skill effectiveness. Added an ability to invert
mouse. Turn on in Options Menu under Controls. Added option which
allows you to select game difficulty when you begin a new game. This option
is available in the Options menu under Game Settings. You do not need to hit
Apply for the changes to take place. Option to auto-save game
automatically each time you're leaving the town. Turn on/off in the Options
menu under Game Settings. You do not need to hit Apply for the changes to
take place. Increased the distance an attacking ship will appear
in random encounters. Added blinking cursor in the ship name
string on Status-Ship screen. Raymond Ibelin was moved from Isle
d'Orange to Shark Island. Changed some officers' skills.
Fixed bug with losing music and sound after successful boarding.
* Fixed bug with wrong date in save game screen. (June after July)
Fixed bug with wrong logbook record about the place of the meeting with
Damien Rotnie. Fixed bug with Adam Mullen payment.
Fixed bug with linen delivery quest. Fixed bug with Beuve
Hainault hiring. Fixed bug with "Armored Battleship" being shown
as Armored. Fixed bug with enemy pursuing you from behind until
he is destroyed without firing his cannons.
|
back
to the top | SUBSIM
Review
AGE OF SAIL II
V 1.55 Update
The main feature of this update is
multiplayer improvement, so online community can use this update
for championship. List of features: Multiplayer: -
Gun damage in multiplayer game is shown correctly both for
client and server players
- Multiplayer lag time
shorten
- Icons above ships are shown correctly
in multiplayer game both for client and server players
-
Number of players on server in "Find Multiplayer Game" window is
shown correctly
General improvements: -
Game options settings work properly
- 3D people
on the deck option works correctly
- some small
fixes
Go to the Age of Sail II Patch Page

Age of Sail II V 1.52
V1.52 includes the following
improvements, added features, and tech support updates:-
Go to the Age of Sail II Patch Page
Got some custom missions to add?
Send them in!
This is
the old Downloads section.
Be sure to also check the
new Downloads section
for your mod.
|
back to the top | SUBSIM
Review
JANE'S 688(I) HUNTER/KILLER
NEW PATCH -
V1.07 NO 3D CHEAT
This patch includes all previous patches including
the realism patch. This patch was requested by the online groups to minimize
cheating during multiplayer games. The field "Disable3DScreenCompletely" will
disable the player from accessing the 3D screen completely during online
battles. It also stops a player from using hot keys after your sub has been
killed. Players with this patch will only be able to
multi-play against other people with the patch. Players without the
patch will not appear in the connection screen. Seawolves ini utility and
Readme file included in the zip file.
DOWNLOAD the 688 Realism/ V1.07 No 3D Cheat Patch - English (600KB)
DOWNLOAD the 688 Realism/ V1.07 No 3D Cheat Patch - French (600KB)
DOWNLOAD the 688 Realism/ V1.07 No 3D Cheat Patch - German (600KB)
V1.07 No 3D Cheat patch Readme file
Sign the FIX MY
688(I) PETITION and show your support!
JANE'S 688(I) PROFILE EDITOR
This small, easy-to-use program will allow you to
change the player name and sub name of your 688(I) player files. Created by M.
"Doc" Peters.
DOWNLOAD the 688(I) Player Profile Editor
SARDINE CUSTOM MISSION UTILITY FOR JANE'S
688(I)
This is it! The highly sought-after program
developed by Stuart Whelan with Jane's backing. SARDINE is an add-on to the
688(I) boxed mission editor. It gives you much greater control and creativity
over designing custom missions. Using SARDINE, you can add time constraints,
secondary objectives, SEAL and pilot recovery missions, and much more.
Download the
SARDINE Custom Mission Utility
688(I) CUSTOM MISSION RESOURCE FILE
If you've been frustrated by the lack of features
in the boxed mission editor for 688(I) Hunter/Killer by Janes/EA, check out
this handy resource. As long as you're not too bothered by hexediting, this
document is for you. With step-by-step instructions and demonstration missions
to get you on track, you'll be building amazing missions in no time! Created
by Mike Rosack (about 18K).
DOWNLOAD the 688(I) Custom Mission Resource File
JANE'S 688(I) USERS MANUAL
More than one player has found the 688(I) Manual
more elusive than the Victor III in the sim itself. In the Gold edition of
688(I), the manual is on the disk in an Acrobat format. If you cannot find it
or simply wish to print a non-graphics version, the entire manual was
formatted as a MS Word document and you can download it here. Presented by
Troy Whigham.
DOWNLOAD the
Jane's 688(I) User Manual (157 KB)
JANE'S 688(I) CUSTOM .DLL FILES
If you are trying to run Jane's 688(I) on a
Windows NT or 2K machine; or if you are running Win 95/98 and you get get the
problem where going to a screen that contains 3D causes it to immediately go
to the desktop; then you should try these RenderWare .dll files.
Provided by Tod Swain and Sonalysts. These files only affect 688, not other
programs.
DOWNLOAD the Jane's 688(I)
Custom .dll Files
(1.38 MB)
JANE'S 688(I) ICQ SOUND SUITE
This utility harnesses the great sounds of Jane's
688(I) and adopts them for your ICQ program. Now when someone pings you, they
really ping you!
DOWNLOAD the Jane's 688(I) ICQ Sound Suite
(642 KB)
JANE'S 688(I) BLUEBOOK V 18
Here it is for public consumption. The 688(I)
Bluebook Combat Manual. Once a top secret Seawolves strategy guide, this
comprehensive document accounts for a large percentage of Seawolf kills.
Covers active and passive torpedo evasion, "Homer" plots, and advanced kill
techniques. Download this blueprint for success now before they make me pull
it. Written by Adm. R Blue.
DOWNLOAD the Jane's 688(I) Bluebook Combat Manual (75 KB)
JANE'S 688(I) Unofficial Strategy Guide and FAQ
This is the guide you've been looking for! Cover
all single and campaign missions in detail. Tons of FAQ and details.
By Kasey Chang
DOWNLOAD the Jane's
688(I) Strategy Guide (37 KB)
688(I) Custom Missions
Extract into your Janes/688(I)/Scenario directory.
Remember, if you must look at the mission in the editor (and spoil the
spontaneity), don't SAVE when you exit or you could botch it. What makes a
good custom mission? See the new
Custom Mission Guide -
Nato Strike Force
-- This special edition of custom missions honors noteworthy 688 cyber
skippers. Created with official EA assistance and the SARDINE editing
utility, NSF features SEAL drops, recons, pilot pick-ups, and more of the
tactical nightmares SSR missions are known for. Includes Night of the
Jackal, Hot Run, and Raminson's Revenge. All tested. All tough!
-
Task Force BANJO
-- Think a 688(I) custom mission can't be tough enough for ya, eh? Well,
gird your loins and prepare for battle, skipper. Includes Escape From New
York and Band on the Run. All tested.
-
Ice Pack Missions
-- A collection of assorted objective-based missions, from 2 player co-op,
to eight player FFA to single player variants. All tested. Includes the
difficult Bab el Mandeb, Luzon Gap, Nuclear Wolf Pack, and Ice Pack
Intercept.
-
SUBMARINE WARFARE DIVISION LIBRARY -- Over 200 custom missions from
Bill Nichols and the VNC.
-
Seawolves Classics
-- A large collection of varied scenarios collected from the Best of the
Seawolves custom missions.
-
Cook Strait
- By John Algar
Got some custom missions to add?
Send them in! |
back
to the top | SUBSIM
Review
SILENT HUNTER
Upgrade/Patches:
If you have the original Silent Hunter program
with none of the Patrol (expansion) Disks, then you want these upgrades.
They contain bug fixes and add features such as Photo Recon, Life Guard
Duty, Red night lighting, Sub vs. Sub Combat, Radio Logbook, Enhanced Enemy
Aircraft Attacks, Submarine Anti-Air Routine, Deception Option (Debris),
Improved Ship ID Book, and more. -
shv13
- To upgrade either V1.0, V1.01, V1.11 or V1.2
Silent Hunter to V1.3. (5.3 MB). Includes the newer version of
theMAP1BASE.DAT file which is probably the source of the South Japan
patrol zonecrashes some players have experienced. Thanks to Hawkfor this
valuable service.
MAP1BASE.DAT
files -
these files will fix the Northern and Southern Japan patrol zone crashes
some players have experienced. This small file is for players who have
already installed the v1.3 patch and may be having problems. Extract the two
.DAT files into Silent Hunter's DATA folder.
Silent Hunter Custom Missions
extract into your Silent/Custom/ directory.
Got some custom missions to add? Send
them in!
Silent Hunter
Expansion Disks or "Patrol Disks"
After the general commercial success of Silent
Hunter, SSI released an expansion disk named "Silent Hunter Patrol Disk".
Over a period of time, two other expansion disks followed, concluding with
the Silent Hunter Commander's Edition which included SH and all three patrol
disks. Here is a break down of the contents and enhancements each disk gave:
-
Patrol Disk 1 - Silent Hunter
Patrol Disk 1 is an expansion disk coupled with an upgraded version
(Version 1.1) of Silent Hunter. It added features such as Photo Recon,
Life Guard Duty, Red night lighting, Sub vs. Sub Combat, Radio Logbook,
Enhanced Enemy Aircraft Attacks, Submarine Anti-Air Routine, Deception
Option (Debris), Hull creaking when deep, Improved Ship ID Book, Fifteen
New Historical Scenarios. Two New Patrol Zones- Sulu Sea and Malaysia
theater.
Neither Silent Hunter nor none of the patrol disks are available retail any
longer. Check the
SUBSIM Store for a copy of the Silent
Hunter II.
This is the old Downloads section.
Be sure to also check the
new Downloads section for your
mod.
Silent Hunter
Utilities
Looking for
some neat extras to pump the bilges dry in Silent Hunter? Hawk's Utilities
are the best on the Web! Go here to download the -
Target ID Book for Windows
-
Historical Realism Patch
-
Campaign Boat Selector
-
Merchant Ship Add-On
-
Modified Gauges Panel
-
Edit Rank Utility
PROCEED to HAWK'S SILENT HUNTER UTILITIES
SILENT
HUNTER/GREAT NAVAL BATTLES BOOT DISK
Don't give up the ship trying to get Silent
Hunter to run until you've tried this utility. Also has a Boot Disk for
Great Naval Battles: North Atlantic and Great Naval Battles 2-5. It works
great in most cases. Instructions included.
DOWNLOAD the
Silent Hunter/GNB Boot Disk
More info about boot disks, what they are, how
they work, and steps in creating one:
BOOT DISC INFO CENTRAL
SILENT HUNTER SCENARIO EDITOR MANUAL
An html-based document that reproduces the manual from the Commander's
Edition.
DOWNLOAD the Silent Hunter Scenario Editor Manual
|
back
to the top | SUBSIM
Review
JANE'S FLEET COMMAND
V1.2 Jane's Fleet
Command Patch
This update will modify your original Jane's
Fleet Command installation by adding many new features (some of which are
listed below), and by fixing some issues some people have encountered when
running Fleet Command.
New Features and Fixes -
Sonobuoys reload.Aircraft that run out of sonobuoys are
reloaded when they land.
- Auto-engage options.Adds 2 new options to
the "Game" options screen.
1. "Ships Auto-engage Incoming Missiles"
2. "Aircraft Auto-engage Hostiles". Defaults to off.
- Smart ID option.Adds another option to the
"Game" options screen called "Auto-classify Unknown Air".This automatically
ID's anything incoming at over 500kts as assumed hostile. Defaults to off.
- Database and Doctrine checks in multiplayer
added.Verifies that databases are the same between players at startup of a
multiplayer game. Posts a warning to other players if doctrine files have
been modified.
- Version check in multiplayer added.Warns all
players if any player is playing an older version.
- Selectable aircraft loadouts.Right-clicking
a specific aircraft in the flight deck dialog pops up a menu with up to 4
options:
1. ASW (Anti-submarine Weapon) 2. ASUW
(Anti-Surface Unit Weapon) 3. AAW (Anti-Air Weapon) 4.
Strike (Primarily Anti-Surface Unit Weapons but will also include
Anti-Aircraft Weapons as well) -
Adds the AIM-54 Phoenix AAAM (Advanced Air to Air
Missile) missile.
- Multiplayer chat dialog.Pops up a dialog
box over the main game screen to enter multiplayer chat, rather than having
to switch to the comms screen.
-
Adds ASW (Anti-submarine Weapon) rockets. The ability to
target torpedoes has been added, which will allow users who added RBU (Raketnaya
Bombometnaya Ustanovka) rockets to attack torpedoes
V1.2
Jane's Fleet Command Patch
Win2000 Installer Patch(English)
README This version of the
Windows NT Install Patch is designed to be used with the Classic version
(version 1.2) of Jane's Fleet Command ONLY. It will NOT work properly with the
original retail version of Fleet Command (version 1.0).
Much of the AI is determined by
the language coding in the "DOCTRINES" files in the Fleet Command folder. Many
slick players have begun experimenting with the doctrines files to make planes
engage enemy ships after identifying, prod own ships to fire against incoming
SAMs in self-defense, and other improvements to make the game much more
playable. By Ron Hunt.
DOWNLOAD the Fleet Command
Custom Doctrine Files (4 KB)
If you want to try your hand at tweaking the
Doctrines files yourself, you will want to read the Doctrine Specs text file.
It spells out how the doctrines work, priorities, expressions, syntax
specs--everything you need to know to be a Fleet Command Master Hack! By Mike
Kolar (Sonalysts). DOWNLOAD the Fleet
Command Doctrine Specs (4 KB)
Chinese
Invasion - Big battle for the Middle Kingdom! Excellent mission. By
Brandon Wanner
Got some custom missions to add?
Send them in! |
back
to the top | SUBSIM
Review
FIGHTING STEEL
FIGHTING STEEL PATCH v1.1
Fighting Steel looks great and
plays even better. This latest patch enhances program stability,
fixes close rangegunnery (under 2000 yards), adds 4 player multiplay,
and makes it easier to hurt transports. It alsofixes the toolbar
crash and several other bugs.
This patch replaces v1.01, 1.03 or any others.
For more info, see the ReadMe files listed below. You must uninstall
FS and reinstall fresh to use this patch.
DOWNLOAD the
Fighting Steel Patch 1.1 Patch
FIGHTING STEEL README text file
Fighting Steel
Custom Missions
Kriegsmarine Encyclopedia -
Really detailed
scenarios any skimmer could love.
Fighting Steel in the North
Atlantic
Fighting Steel in the
North Atlantic (FSNA) is a strategic campaign for Fighting Steel.
Similar to the campaign mode of GNBNA, it will
allow to control task forces in the North Atlantic to either attack allied
convoys or to prevent the German task forces to do so.
It is a separate program that will
generate a scenario file for Fighting Steel when two task forces engage for a
battle and launch Fighting Steel to play the battle.
When the battle has ended and Fighting
Steel has been left, FSNA will continue the campaign.
CLICK
HERE FOR FSNA
Got some custom missions to add?
Send them in! |
back to the top
| SUBSIM Review
SILENT STEEL
Upgrades to version 1.75.41.128
Upgrade available for MPEG ONLY (Version 1.42.38.127). Expands support to
include many other MPEG drivers, including Ace MPEG cards. Copy STEEL.EXE
into the C:\MSTEEL directory. Delete any saved games (*.ssg files in the
MSTEEL directory).
DOWNLOAD Silent Steel Upgrade
Silent Steel GERMAN VERSION patch. Download this
patch into your steel subdirectory on your hard drive.
DOWNLOAD Silent Steel German Patch
|
back to the top |
SUBSIM Review
RED STORM RISING
Pentium Fix:If you are having
trouble with RSR running on your Pentium, try running this small
DOS application in the folder where RSR resides.
DOWNLOAD Red Storm Rising Pentium Fix
Red Storm Rising command
reference guide: All the loading options, key commands, and
technical supplement.
DOWNLOAD Red Storm Rising
Reference Guide |
back to the top
| SUBSIM Review
FAST ATTACK
Upgrade patch:
upgrades the original Version 1.0 to the more crash-resistant
Version 1.01. I've had good results with it. Follow the instructions
in the Readme file.
Things fixed by the patch: -
AI fix that corrects the problem with hostile ships being not
being resuplied between missions. This also fixes a tendency to
crash.
-
Soundset utility is now capable of selecting "No Device."
-
TLAM ripple launch does not cause infinite loop while voices are
turned on.
-
Better Windows 95 (tm) stability.
-
Resupply added to Sea of Japan battleset.
DOWNLOAD Fast Attack Version 1.01 Upgrade
Fast Attack Deluxe Training Guide:
A comprehensive guide and supplement manual. Covers tactics and
techniques for scoring well in missions. Very thorough, a big plus
for Fast Attack players. Conceived and written by "LittleFish"
DOWNLOAD
the Fast Attack Deluxe Training Guide (4 KB)
Fast Attack Mission Time Limit Expander
Finding two hour time limits to be a pain in the
butt? John Channing has created a set of mission files that expands
the time allowed to six hours.
Download the Fast Attack Time Limit Expander.
This is the old Downloads section.
Be sure to also check the
new Downloads section
for your mod. |
back to the top
| SUBSIM Review
ACES OF THE DEEP
Aces of
the Deep Record player tunes
That's right, with WinAmp you can listen to all your old
favorites from AOD-- Tipperary, Blue Danube, Ride of the Valkerie, and the
Aces Theme! Grab it here!
Get
Win Amp free here
Aces of the Deep Crew suite
All the best reports from your crew! "Incoming radio message,
sir!" is perfect for your e-mail program. (185 KB zip)
Upgrade to Version 1.2:This patch includes
fixes and upgrades for both the original Aces of the Deep as well as the
Expansion Disk. If you have the Command version, you don't need this upgrade.
Read the readme file if you're not sure.
What it does: -
When saving a game, the
number of deck gun rounds remaining will be correctly saved.
-
A gauge has been added
showing amount of compressed air and water in the boat.
-
Torpedoes were vanishing
from the torpedo loading screen; this was fixed.
-
The music for "Ride of
the Valkyres" and "Tipperary" have been added.
-
Crash on reporting
contact bug fixed.
DOWNLOAD
Aces of the Deep Upgrade
Expansion Disk:Adds the
popular Expansion Disk to Aces of the Deep. If you have the Command
version, you don't need this upgrade. Click on the "readme first"
file and print it, then download aodexp1.zip, aodexp.bat, and
pkunzip.exe to a temporary directory.
What it does: -
Adds the Mediterranean
Sea patrol zones. Six new Mediterranean Historical Missions available.
-
Gives the player manual
control of the deck gun
-
Offers the Type XXI
U-boat in the latter stages of the war. This boat did not see much service
before the war finished, but it would have changed the Battle of the
Atlantic. Six missions featuring the Type XXI U-boat.
-
At high levels
of difficulty AOD will no longer display the tracks of torpedoes that have
been fired.
-
The radar
screen available on the Type XXI U-boat.
-
Two new
torpedoes type for use with the Type XXI.
READ the AOD Expansion Disk Readme First text file
DOWNLOAD Aces of the Deep Expansion Disk (1.32MB)
DOWNLOAD Aces of the Deep Bat File (29 bytes)
DOWNLOAD PKUNZIP for this installation (28 kb).
|
back to the top | SUBSIM
Review
GREAT NAVAL BATTLES
Patches/upgrades for the popular GNB sets.
-
GNB I
- GNB II Patch
-
GNB IV Patch
GREAT NAVAL
BATTLES 4 Custom Mission -
Operation Reinubung - Hunt for the Bismarck.
By May 1941, the Kriegsmarine was nearly starving Britain. But yet, Raeder
was right. He had already lost the Panzerschiffe Graf Spee, the cruisers
Blucher, Konigsburg, and Karlshrue, several destroyers, and his only two
Battlecruisers were pinned in at Brest. Thus left only The Hipper, Prinz
Eugen, Lutzow, Scheer, Nuremburg, Koln, Emden, and Leipzig as the heavy
ships, Excluding the turn-of-the-century predreadnoughts Schleiswig Holstein
and Schleisen. But on May 20, the brand new Battleship Bismark set sail for
the Atlantic. The British had no choice but to...Sink the Bismarck!
- Die Andere Z Plan Alternative
By 1935 the German Navy, had worked out a Plan to build a huge Fleet of Battle
ships, Aircraft Carriers, Cruisers and Destroyers. This Plan was Top Secret
and where called the Z Plan. The Z Plan should to be completed until 1948, but
by 1939 the German Army attacked Poland............ the rest is history.
By Rainer
|
back to the top
| SUBSIM Review
SILENT SERVICE II
Upgrade to Version 3: The last upgrade
available for this subsim.
What it does: -
The "s" key toggles on
and off a special "extra-slow" speed.
-
The "l" (lower-case L) key spins the
periscope 180 degrees.
-
You can restore the
original historical data to your various Hall of Fame.
DOWNLOAD
Silent Service II Upgrade
This keyboard guide has the ship ID needed to get
straight to the main menu. Also has all the key commands for this classic
subsim.
DOWNLOAD the
Silent Service II Keyboard Guide
|
back to the top | SUBSIM
Review
Wolfpack
WOLFPACK Custom Missions:
extract into your Wolfcd/ directory. -
Battle of the
Atlantic -- An assortment of sub perspective, surface perspective,
and duel player games to challenge your U-boat/convoy skills. Includes the
Gibraltar and Scapa Flow missions.
Got some custom missions to add?
Send them in! |
back to the top
| SUBSIM Review
back to the top |
SUBSIM Review
DOS SUBSIM CONFIG FILES
Having trouble getting that DOS subsim (Aces,
Silent Hunter, Wolfpack, Seawolf SSN-21...)to run? Download this
troubleshooting guide and rig for dive. Presented by Ken Hinds.
DOWNLOAD the DOS
Config Files
SIERRA'S BOOT DISK MAKER
Try this small boot disk maker for that
hard-to-configure sim. Comes with ample guidelines and instructions,
including settings for Aces of the Deep.
DOWNLOAD the BOOT DISK MAKER |
END ALL BACKGROUND PROGRAMS
EndAll lets you terminate all non-essential
programs for the purpose of installing new software, running finicky games,
or writing to CD-Rs that need a big buffer. The essential system programs
Explorer and Systray cannot be terminated. EndAll's main window presents a
list of running processes. You can protect any process in the list from
termination. You can shut down all unessential programs with a single click.
Much faster and surer that the CRT-ALT-DEL method. Allows your game to run
without interference from background programs. EndAll was written by Neil J.
Rubenking.
DOWNLOAD the
END ALL utility |
back
to the top | SUBSIM
Review
SOUNDBLASTER PCI 64 MANUAL
Should you have this quality sound card and
older games give you trouble with sound, download this fact-packed
manual and learn what tweaks are available. Guy Gardiner: "I found
with my SB PCI 64 that I had to run an emulation set up utility in
the SB software called apinit to get the DOS sound to run both in
windows dos mode and at the dos prompt. I believe the SB live had a
similar program."
DOWNLOAD
SoundBlaster PCI 64 Manual |
SUB ICONS
A group of submarine-oriented icons, including the
AOD, 688, and Grey Wolf icons. Put these in a folder and when you make a
shortcut to you games, select Properties and browse to the icon folder. Be
sure to set the file type window to "All files".
DOWNLOAD the SUB ICONS |
back to the top
| SUBSIM Review
SUB SKIPPER'S TDC
A small but fun utility that allows you to input
your ship's heading, bearing of target, and angle-on-the-bow then receive the
target's heading. By Brian Danielson.
DOWNLOAD the SUB SKIPPER'S TDC |
back
to the top | SUBSIM
Review
Disclaimer: Subsim.com and associates take no responsibility for
any of the mods or files on this or other pages. All mods are scanned for
viruses before posting. Still, use at your own risk.
SUBSIM
Review - submarine games and simulations
www.subsim.com

SUBSIM
Review
© 1995-2022 SUBSIM Review.
All rights reserved. Subsidiary of the
WorldSim Network.
Legal Notice
| Privacy
Policy
|